<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Minecraft on heezy.blog</title><link>https://heezy.blog/tags/minecraft/</link><description>Recent content in Minecraft on heezy.blog</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 13 Apr 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://heezy.blog/tags/minecraft/index.xml" rel="self" type="application/rss+xml"/><item><title>Minecraft, Modding, and Why Java Edition Is a Gateway Drug to Computer Science</title><link>https://heezy.blog/posts/minecraft-modding-and-java/</link><pubDate>Mon, 13 Apr 2026 00:00:00 +0000</pubDate><guid>https://heezy.blog/posts/minecraft-modding-and-java/</guid><description>&lt;p&gt;Minecraft Java Edition is a 15-year-old Java application with a plugin architecture, a third-party dependency ecosystem that rivals Maven Central in complexity, and a deployment model that will feel immediately familiar to anyone who&amp;rsquo;s ever managed a production service. I run three instances of it. One is a stock binary for the kids. The other two are modded Java servers with 30+ managed dependencies, version-pinned artifacts, and CI-driven deployments. The modded servers are where it stops being a game and starts being software operations.&lt;/p&gt;</description></item></channel></rss>